Understanding functional and technical aspects of User Interface Prototyping
The following will be discussed in BCS-UX01 exam dumps:
- Introduce high- and low-fidelity user interface prototyping
- Choose between different types of prototype, for example paper and electronic, and recall the merits of each
- Sketch paper prototypes
- Practice the concept of interactive paper prototyping
- Recognise the appropriate type of prototype for the phase of design
- Describe the differences between prototypes and sketches
- Recall that a prototype can take many forms, from paper to electronic, and that the purpose of a prototype is to support validated learning by asking and answering design questions
- Recognise the importance of identifying multiple different design solutions before deciding on a specific design solution
Understanding functional and technical aspects of Illustrating the Context of Use
The following will be discussed in BCS-UX01 exam dumps:
- Understand how to identify users' key tasks and illustrate how they relate to user stories in a methodology like SCRUM
- Interpret key user needs
- Explain the rationale for focussing on user needs
- Explain that including too many choices in a user interface increases the cognitive load on users
- Write descriptions of users that can be used for design
- Demonstrate how to create personas from user research data
- State the elements of a user story
- Illustrate the specific users of the system
- Understand Hick's Law and how it relates to the number of choices in a user interface
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What is the duration of the BCS-UX01 Exam
- Number of Questions: 40
- Passing Score: 65%
- Format: Multiple choices, multiple answers
- Length of Examination: 120 minutes
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Understanding functional and technical aspects of Visual Design
The following will be discussed in BCS-UX01 exam dumps:
- Recognise the main eye tracking gaze patterns when viewing web page content
- Describe the advantages and disadvantages of using metaphorical representations in visual design
- Recognise and appreciate that good and poor design on usability has an impact on the user's experience. Become familiar with the design principles of contrast, alignment, repetition and proximity
- Define eye tracking as a research methodology and recall key insights from eye tracking research
- Identify good and poor page layouts
- Describe the core principles of visual design and how they can be used to remove clutter from user interfaces
- Describe how appropriate metaphors in user interface design can bridge the gap between the user's mental model and the design's conceptual model
- List fundamental principles of visual design
- Recognise how to improve a visual design (such as a form) using these design principles