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Microsoft Advanced Windows Store App Development using C# Sample Questions:
1. You are developing a Windows Store app. The app will receive push notifications from the Windows Push Notification Services (WNS).
You store the secret for authentication in a variable named encodedSecret. You store the security ID for authentication in a variable named encdedSid. Both variables contain string data encoded for use in a Uniform Resource Identifier (URI).
You create a WebClient object named client.
You need to use the client object to retrieve an OAuth token as a string and to store the
string in a variable named response.
Which code segment should you use?
A) Option D
B) Option B
C) Option C
D) Option A
2. DRAG DROP
You are developing a Windows Store game. You need to profile the game's performance. Which three actions should you perform in sequence? (To answer, move the appropriate
actions from the list of actions to the answer area and arrange them in the correct order.)
3. ------
You are designing a Windows Store app to manage image and video files.
The app must meet the following requirements:
Video files must be stored locally on each device.
The app must use local storage for data caching.
User settings must be shared across multiple devices.
Image files must be available across multiple devices.
Metadata for images must be stored in a central database.
Image files, video files, and their associated metadata must load as quickly as
possible.
You need to identify which data must be cached based on the app requirements.
Which two types of data should you identify? (Each correct answer presents part of the solution. Choose two.)
A) Metadata
B) User settings
C) Video files
D) Image files
4. You are preparing a Windows Store game update for deployment. Game performance must be analyzed by using a profiling tool.
You need to ensure that you collect the most accurate performance data for the analysis.
Which Visual Studio project configuration options should you use? (Each correct answer presents part of the solution. Choose all that apply.)
A) Use the Debug build of the game.
B) Choose the Local Machine deployment target for the game.
C) Choose the Simulator deployment target for the game.
D) Use the Release build of the game.
5. You need to modify the code at line CE38 to meet the requirements.
Which interface should you use for the return type of the method?\
A) IMap
B) IList
C) IVector
D) IVectorView
Solutions:
Question # 1 Answer: D | Question # 2 Answer: Only visible for members | Question # 3 Answer: A,D | Question # 4 Answer: B,D | Question # 5 Answer: C |